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  • It's me again. I was wondering what you would think of this:

    -> Familiars/Soul Beasts:

    Familiars, also referred to as Soul Beasts, are a special type of supernatural beings that have a powerful connection with nature, drawing their power from it. They are known for their ability to bond with humans and certain monsters, like vampires and werewolves.

    These beings are also known for their diversity. In addition, both entire races, as well as unique individuals can be considered Familiars.

    All Familiars Families are sentient, even if they cannot speak.

    Categorisation

    Element

    Due to their strong connection to nature, each Familiar or race of Familiars have a conection with or is asociated to one of the natural elements: wind, water, fire, earth, metal/magnet, leaf/forest, undead/twilight, lightning/lifeforce, light/celestial and dark/void.

    Familiars are stronger when fighting a creature of the opposing element. For instance, a water Familiar will have a great advantage over a fire Familiar.

    Rank

    Familiar races are usually ranked based on their rarity (which usually means they are stronger), while individual Familiars, referred to as Uniques are ranked based on their power.

    With Familiar races, there are four ranks: Common, Rare, Mega and Epic, with Epic being the rarest and strongest Familiars.

    Uniques can be Rare, Mega and Epic, with Epics usually being outright gods of nature.

    Humanoid Form

    Some unique Familiars (usually Epics), can assume a human-like form at will.

    Bonding

    There are two ways for a person to gain a Familiar: they can either convince the Familiar to follow them or defeat it in battle.

    Familiars can be found either by surching for them in nature, or by summoning them with special rituals.

    When a Familiar bonds to a person, their connection to nature is practically severed, and they form a deep connection to their new master. Because of this connection, a Familiar and their master can read eachother's intentions. Not thoughts and emotions, just intentions. For example, if a Familiar intends to move to a certain spot, their master will immediately know. Due to this bond, it is improbable, and also incredibly hard for a person to have more than one Familiar.

    Forever, it is highly improbable for anyone to gain a Familiar anymore. Due to the prejudice of certain Hunter organisations, including the Order of St. Arthur, Familiars were hunted to near extinction. Thus, even common Familiars Families are now very, very hard to find. In addition, many summoning rituals for Familiars were lost. Owning a Familiar in this current age, even weak ones, is aconsiderd a great achievement.

    The ones that most often collect Familiars are vampires.

    Bonding Powers

    Those who manage to gain a Familiar, and have a strong enough connection to it, can unlock hidden powers of said familiar.

    Devastators

    Devastators are incredibly powerful attacks which tamed Familiars can unlock. Each Familiar has their own unique Devastator. Due to it's power, a Devastator can only be used between certain intervals, ranging from an hour to a day.

    Ultimate Form

    When a Familiar and it's master have a stronger than average connection, said master can unlock a Familiar's Ultimate Form, which basically changes their appearance and greatly enhances their power.

    Humanoid Form

    In their Humanoid Form, a Familiar is not necessary stronger, but their power is much more 'condensed' and focused.

    Merge

    This ability is unique to humans, and, if they have a strong connection to their Familiar, they can literally merge with them, wielding their power as their own. Their body will suffer changes that mirror the Familiar's appearance.

    If a human is turned into a supernatural creature, they will loose this ability.

    Weapon Form

    Though Merge could be considered the strongest Fsmiliar ability, it is unique to humans, and they basically just use the Familiar's power, power that is already there.

    Weapon form on the other hand needs to master and their Familiar to share a bond between their very souls. As the name stared, this ability permits the Familiar to become a weapon and be wielded by their master. Their power is much more focused and destructive in this form, and a Mega Familiar can easily compare with one of the Fangs.

    When wielding their Familiar, the master will gain some of the characteristics of their Familiar, which usually manifest in a change in eye, hair or skin colour, fair style, and the appearance of decorations made from the element of the Familiar, like flames coming out of the eyes or hair.

    =Soul Synchronise

    The strongest ability of a Weapon Form Familiar. The Familiar and their master synchronise their souls, combining their power. Thus, the weapon will change shape, and the master has access to one incredibly powerful attack. If the master already has a supernatural power, said power will combine with the Familiar's element to form the attack.

    Thus attack is very taxing for both Familiar and master, and while they could perform the attack multiple times, it is not recommended that they do.

    Known Familiars

    • Ifrit: Fire Bat Queen - Epic- Current Master: Alucard
    • Golemus: Earth Golem - Rare - Current Master: Alaric Dragonov

    I know, I know, it is similar to Pokemon, but I really like this ideea, and I tried to make it as original as possible. I think the hardest thing was choosing the elements. Still don't know if they are alright.

    Oh, and the idea that Familiars turn into weapons actually came from the P.B.G. He thinks we are overusing the Fangs, and, as i was thinking on that, the ideea of weponisation came to mind.

    Think this would work?

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    • It would bring more elements into play, but I actually like the Fangs, since they have not been all seen yet so there could be even more possibilities

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    • Onic14 wrote: It's me again. I was wondering what you would think of this:

      -> Familiars/Soul Beasts:

      Familiars, also referred to as Soul Beasts, are a special type of supernatural beings that have a powerful connection with nature, drawing their power from it. They are known for their ability to bond with humans and certain monsters, like vampires and werewolves.

      These beings are also known for their diversity. In addition, both entire races, as well as unique individuals can be considered Familiars.

      All Familiars Families are sentient, even if they cannot speak.

      Categorisation

      Element

      Due to their strong connection to nature, each Familiar or race of Familiars have a conection with or is asociated to one of the natural elements: wind, water, fire, earth, metal/magnet, leaf/forest, undead/twilight, lightning/lifeforce, light/celestial and dark/void.

      Familiars are stronger when fighting a creature of the opposing element. For instance, a water Familiar will have a great advantage over a fire Familiar.

      Rank

      Familiar races are usually ranked based on their rarity (which usually means they are stronger), while individual Familiars, referred to as Uniques are ranked based on their power.

      With Familiar races, there are four ranks: Common, Rare, Mega and Epic, with Epic being the rarest and strongest Familiars.

      Uniques can be Rare, Mega and Epic, with Epics usually being outright gods of nature.

      Humanoid Form

      Some unique Familiars (usually Epics), can assume a human-like form at will.

      Bonding

      There are two ways for a person to gain a Familiar: they can either convince the Familiar to follow them or defeat it in battle.

      Familiars can be found either by surching for them in nature, or by summoning them with special rituals.

      When a Familiar bonds to a person, their connection to nature is practically severed, and they form a deep connection to their new master. Because of this connection, a Familiar and their master can read eachother's intentions. Not thoughts and emotions, just intentions. For example, if a Familiar intends to move to a certain spot, their master will immediately know. Due to this bond, it is improbable, and also incredibly hard for a person to have more than one Familiar.

      Forever, it is highly improbable for anyone to gain a Familiar anymore. Due to the prejudice of certain Hunter organisations, including the Order of St. Arthur, Familiars were hunted to near extinction. Thus, even common Familiars Families are now very, very hard to find. In addition, many summoning rituals for Familiars were lost. Owning a Familiar in this current age, even weak ones, is aconsiderd a great achievement.

      The ones that most often collect Familiars are vampires.

      Bonding Powers

      Those who manage to gain a Familiar, and have a strong enough connection to it, can unlock hidden powers of said familiar.

      Devastators

      Devastators are incredibly powerful attacks which tamed Familiars can unlock. Each Familiar has their own unique Devastator. Due to it's power, a Devastator can only be used between certain intervals, ranging from an hour to a day.

      Ultimate Form

      When a Familiar and it's master have a stronger than average connection, said master can unlock a Familiar's Ultimate Form, which basically changes their appearance and greatly enhances their power.

      Humanoid Form

      In their Humanoid Form, a Familiar is not necessary stronger, but their power is much more 'condensed' and focused.

      Merge

      This ability is unique to humans, and, if they have a strong connection to their Familiar, they can literally merge with them, wielding their power as their own. Their body will suffer changes that mirror the Familiar's appearance.

      If a human is turned into a supernatural creature, they will loose this ability.

      Weapon Form

      Though Merge could be considered the strongest Fsmiliar ability, it is unique to humans, and they basically just use the Familiar's power, power that is already there.

      Weapon form on the other hand needs to master and their Familiar to share a bond between their very souls. As the name stared, this ability permits the Familiar to become a weapon and be wielded by their master. Their power is much more focused and destructive in this form, and a Mega Familiar can easily compare with one of the Fangs.

      When wielding their Familiar, the master will gain some of the characteristics of their Familiar, which usually manifest in a change in eye, hair or skin colour, fair style, and the appearance of decorations made from the element of the Familiar, like flames coming out of the eyes or hair.

      =Soul Synchronise

      The strongest ability of a Weapon Form Familiar. The Familiar and their master synchronise their souls, combining their power. Thus, the weapon will change shape, and the master has access to one incredibly powerful attack. If the master already has a supernatural power, said power will combine with the Familiar's element to form the attack.

      Thus attack is very taxing for both Familiar and master, and while they could perform the attack multiple times, it is not recommended that they do.

      Known Familiars

      • Ifrit: Fire Bat Queen - Epic- Current Master: Alucard
      • Golemus: Earth Golem - Rare - Current Master: Alaric Dragonov

      I know, I know, it is similar to Pokemon, but I really like this ideea, and I tried to make it as original as possible. I think the hardest thing was choosing the elements. Still don't know if they are alright.

      Oh, and the idea that Familiars turn into weapons actually came from the P.B.G. He thinks we are overusing the Fangs, and, as i was thinking on that, the ideea of weponisation came to mind.

      Think this would work?

      I like this. Go for it.

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    • Generally, I like this idea. If I hadn't replied to this, then again I say: Go for it.

        Loading editor
    • A FANDOM user
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