This page describes the various strengths and weaknesses of the modern and ancient Werewolves in the Full Moon High Universe.

Powers and AbilitiesEdit

Werewolves are demi-gods who are granted superhuman abilities by their lycanthropy. Werewolves' powers and abilities are enhanced and are at their peak during time under a full moon, but somewhat increase as they age. When angered, these abilities are temporarily enhanced; these abilities are common to all three types of werewolves. Even in human form they appear to possess all of these abilities, though not as powerful as other supernatural creatures. Some werewolves have shown the ability to sense illness and, in one case, the onset of an epileptic seizure. This seems to be due to a combination of their "Heightened Senses" working in concert on a subconscious level.

  • Shapeshifting: The cursed human can transform himself or herself into a werewolf on a full moon. During a full moon, however, they change involuntarily, lose their cognitive abilities, and looks more like a wolf than a human.
  • Superhuman Speed: Werewolves can run and move faster than any non-supernatural creature and run at an extremely high speed, which causes them to become almost invisible to the naked eye to perceive their movements when they are sprinting or moving at full speed. Their speed is equivalent to that of a vampire.
  • Superhuman Stamina: The werewolf's musculature produces less fatigue toxins during physical activity than the musculature of an ordinary human, granting him superhuman levels of stamina. They can exert themselves at peak capacity for several hours before fatigue begins to impair them.
  • Superhuman Agility:  A werewolf's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. They can move, jump, climb, and run incredibly fast without difficulty or exhaustion.
  • Superhuman Durability A werewolf's body is physically tougher and more resistant to injury than the body of a normal human. They cannot be harmed by conventional weapons, as ordinary firearms and blades seem to do little more than annoy the beast. Only a silver bullet or blade can harm or kill a werewolf.
  • Heightened Senses: The werewolf has superhumanly the acute senses of sight, smell, and hearing similar to those of an actual wolf. They can see part of the infrared spectrum and thus detect the heat signatures of objects or people in total darkness. They can smell other living creatures within 100 feet (when upwind) and follow a scent over nearly any terrain. They can hear the sound of a heartbeat in a cave at a distance of 30 feet. In order for the werewolf to gain these abilitys they have to reach the age of eleven.
  • Claws and Teeth: The werewolf's claws and teeth are extremely sharp and tough, enabling them to rend through a variety of substances including fabric, wood, cinder block, and even some metals. Werewolves can also use their claws to crawl along walls at great speed in pursuit of prey.
  • Empathy: Being that werewolves' senses being so strong, they developed the ability to sense other's emotions through touch. With time this power grows stronger, this is used to sense a person's true intentions and if they are lying or not. At first this ability can be very annoying and hard to control, sensing everyone's emotions without meaning to. This ability can also be developed enough to absorb pain from someone.
  • Telepathy: Alpha's possess a more advanced form of this power which is known as telepathy the ability to read minds. They also manifest this through touch, they not only sense the emotions they can also hear their thoughts. At first Alphas were believed to only have this, but it was discovered that Zetas also have this ability too, making them the communications of the pack.
  • Healing Factor: Werewolves are capable of regenerating damaged or destroyed areas of their body with much greater speed and efficiency than an ordinary human. Injuries that result in massive tissue damage such as bullet wounds, slashes, punctures, blunt force trauma, and severe burns heal completely, without so much as a scar, in a short amount of time. Their ability to heal is at least 10 times that of a human.
  • Longevity: Because of the Lycan Virus, their aging process has slowed down amazingly. It takes a werewolf 400 years to reach the age of 40.

Known WeaknessesEdit

  • Silver: Many modern werewolves are also supposedly immune to damage caused by ordinary weapons, being vulnerable only to silver objects (usually a bullet or blade). This negative reaction to silver is sometimes so strong that the mere touch of the metal on a werewolf's skin will cause burns.
  • Aconite: Wolfsbane (a highly toxic member of the genus aconitum, also known as aconite or monkshood) was thought to have anti-evil properties against Werewolves, and shapeshifters for centuries, and is used in the same manner as garlic. A concoction derived from the roots of the plant was often used to wash bite wounds from wild or venomous animals, and so perhaps this is where wolfsbane derived its supposed ability to cure people of lycanthropy or other supernatural afflictions.
  • Broken Neck: By breaking a werewolf's neck, it results in instant death.
  • Magic: Special magic brews and curses inflict supernaturals aneurysms that cause the blood vessels of werewolves to explode.
  • Decapitation: The act of dismembering or removing the head of a werewolf will result in death.
  • Semi-Mortality: Because werewolves are still human for most of the month, they share many of the same weaknesses as non-supernatural beings (e.g. fire, drowning, extreme loss of blood, suffocation, etc.) Although, it is very difficult to kill a werewolf thanks to their accelerated healing and endurance. Also, werewolves seem to be resistant to most disease.